I had to get to D&D eventually. It’s the easiest character build for me, because I’ve played D&D for 45 years. In this case, using the 2014 edition of Dungeons and Dragons for the #CharacterCreationChallenge. I also leveraged my Roll20 account and used the Charactermancer, which is great when it works.

Gravin Rockbarrow is a loner and has been for a very long time. At a young age, the dwarf had a calling to the wilderness, there to commune with the gods. As time passed, he found himself drawn to the dark of night, when stars glittered in the black velvet tapestry of the sky, like the finest diamonds. In those times of reflection and wonder, he felt the stirrings of holy powers.

He has been listening to that call ever since, going where the spirit guides him, comforting those who are needlessly fearful of the dark, and destroying those that would make the innocent fear.

Gruff but protective, Gravin is unafraid to wade into battle, letting the magic of his faith protect himself and those he is allied with.

Dungeons and Dragons

What is there to say about the character creation process in the “world’s most popular RPG”?

Six main stats that can be rolled for or selected through multiple schemes – I use Point Buy for enough flexibility to build what I want without the crazy randomness of 4d6 x 6 rolls.

A plethora of races and subraces to choose from which, unless you use the pablum of Tasha’s, has you making some interesting choices for strengths and weaknesses.

There’s also a massive number of class and subclass combinations, not to mention multi-classing once you get past first level. They really do give you the ability to craft almost any concept you can think of.

Yes, I know some people can always find niches it doesn’t fill, but for the 99%, it overwhelms you with choice. Granted, some choices are more powerful than others and there are a handful of choices that any power gamer would be foolish to ignore. But you can also go with the interesting character concept – just coordinate with the rest of the party so you are all playing the same game.

If you’re new to D&D, the Player’s Handbook is really the one must-have book. Of course, there may be digital versions that will work better for you but, if you’re like me and just love RPGs, having a nicely built hard cover sequestering some carbon on your bookshelf is a must.

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